This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
5b57a66ff5ccd07489d2a02a8f02e99ded2de708
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
UnrealBuildTool
History
Josh Adams
b2a8d5e3bb
- FIxed TargetArchitecture string parsing
...
#preflight 6294c26a380652524ed75c31 [CL 20430466 by Josh Adams in ue5-main branch]
2022-05-30 09:17:09 -04:00
..
Configuration
UnrealBuildTool: Ignore build outputs in manifest when doing a single file compile
2022-05-27 18:26:12 -04:00
Executors
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
Matchers
UBT: Improve matching of Mac link errors with multiple symbols.
2022-05-19 16:59:24 -04:00
Modes
Fixes Unhandled exception: System.MissingMethodException: Constructor on type 'UnrealBuildTool.AndroidProjectGenerator' not found when generating project files
2022-05-26 01:10:57 -04:00
Platform
- Allow editor to build for M1, but not enabled by default. See:
2022-05-27 18:34:49 -04:00
Preprocessor
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
ProjectFiles
- FIxed TargetArchitecture string parsing
2022-05-30 09:17:09 -04:00
Properties
UBT: Fix name for tests project.
2021-12-19 14:43:58 -05:00
Storage
…
System
Ignore compile actions that aren't using the c++ compiler when doing live coding. Resolves issues where changes that would contribute to the resource file (i.e. copyright notice) would cause live coding to fail.
2022-05-27 11:51:13 -04:00
ToolChain
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
app.config
…
app.manifest
…
UnrealBuildTool.cs
Created a UBT commandline argument to suppress the SDK warnings when running UBT from a Warning level to Log. The suppression occurs during when UEBuildPlatformSDK.cs is printing SDK info to console/log.
2022-05-27 16:48:03 -04:00
UnrealBuildTool.csproj
Disable static analysis for C# projects during build.
2022-04-29 15:50:26 -04:00
UnrealBuildTool.sln
Updated UBT solution file to include EpicGames.MsBuild project.
2022-04-18 15:37:22 -04:00