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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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5b57a66ff5ccd07489d2a02a8f02e99ded2de708
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform
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Josh Adams d2ca7efb2f - Allow editor to build for M1, but not enabled by default. See:
BaseGame.ini:
  [/Script/MacTargetPlatform.MacTargetSettings]
  TargetArchitecture=Universal
  EditorTargetArchitecture=Universal

#rb will.damon
#jira UE-145032,UE-153529
#preflight 62914a156d1aaeda580cbc6b

[CL 20400585 by Josh Adams in ue5-main branch]
2022-05-27 18:34:49 -04:00
..
Android
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
IOS
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
Linux
Enable RayTracing by default for Vualkn RHI
2022-05-26 15:49:28 -04:00
Mac
- Allow editor to build for M1, but not enabled by default. See:
2022-05-27 18:34:49 -04:00
TVOS
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
Windows
deprecate UnrealPlatformGroup.HoloLens
2022-05-27 10:10:16 -04:00
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