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UnrealEngineUWP/Engine/Source/Developer/VulkanShaderFormat/Private/VulkanBackend.cpp
jeannoe morissette a8ac71a367 VulkanRHI: Clean up shader structures. Remove unused FVulkanBindingTable and EVulkanBindingType. Adding ShaderStage::EStage::NumGraphicsStages to eventually replace ::NumStages where appropriate. Start simplifying VulkanShaderCompiler to remove some back and forth caused by legacy code paths. (WIP)
#rb florian.penzkofer, Laura.Hermanns
#rnx

[CL 33674263 by jeannoe morissette in ue5-main branch]
2024-05-15 18:38:27 -04:00

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