Files
UnrealEngineUWP/Engine/Source/Developer
christopher waters cfc6f343df Uniform Buffer improvements
- Moving various UB booleans into a flags enum.
- UB booleans could not be reasonably deprecated without incurring memory overhead, so this will break custom code that uses them.
- Adding UB flag to force the shader compilers to generate reflection for the UB members which are normally excluded from reflection.
- Adding UB flag that tells MeshCommands that a UB will be bound during pass drawing and that it doesn't need to be set via MDCs.
- New flags are not used in this CL, they are prerequisites for subsequent, larger changes.

#rb jeannoe.morissette

[CL 34356503 by christopher waters in ue5-main branch]
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