Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCacheFilesystemBackend.cpp
Geremy Mustard 7e2fa737e4 #ue4 RuntimeAssetCache - fixed bug preventing the cached meta data from being read (was passing in a file path for the CacheKey instead of just the file name)
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Integrated using branch UE4-to-UE4-Fortnite-Simple (reversed) of change#2639444 by Geremy.Mustard on 2015/07/30 17:22:19.

[CL 2639455 by Geremy Mustard in Main branch]
2015-07-30 17:25:18 -04:00

2.7 KiB