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UnrealEngineUWP
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56590ceb6077d88b86d07985cddead44dec4982c
UnrealEngineUWP
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Engine
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Source
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Runtime
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RuntimeAssetCache
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History
Bob Tellez
e9f5fa882d
Dev->Main Merging CL#2668915 using UE4-Fortnite-To-UE4
...
[CL 2675065 by Bob Tellez in Main branch]
2015-08-31 22:22:58 -04:00
..
RuntimeAssetCache.cpp
Allow the RuntimeAssetCache to work with variable or unpredictable file sizes
2015-06-29 21:12:06 -04:00
RuntimeAssetCache.h
Allow the RuntimeAssetCache to work with variable or unpredictable file sizes
2015-06-29 21:12:06 -04:00
RuntimeAssetCacheAsyncWorker.cpp
Dev->Main Merging CL#2668915 using UE4-Fortnite-To-UE4
2015-08-31 22:22:58 -04:00
RuntimeAssetCacheAsyncWorker.h
Allow the RuntimeAssetCache to work with variable or unpredictable file sizes
2015-06-29 21:12:06 -04:00
RuntimeAssetCacheBackend.cpp
…
RuntimeAssetCacheBackend.h
…
RuntimeAssetCacheBPHooks.cpp
Allow the RuntimeAssetCache to work with variable or unpredictable file sizes
2015-06-29 21:12:06 -04:00
RuntimeAssetCacheBucket.cpp
…
RuntimeAssetCacheBucket.h
…
RuntimeAssetCacheBucketScopeLock.h
…
RuntimeAssetCacheBuilders.cpp
#Integration FN->Main from CL#2642868
2015-08-05 15:54:57 -04:00
RuntimeAssetCacheEntryMetadata.h
…
RuntimeAssetCacheFilesystemBackend.cpp
#ue4 RuntimeAssetCache - fixed bug preventing the cached meta data from being read (was passing in a file path for the CacheKey instead of just the file name)
2015-07-30 17:25:18 -04:00
RuntimeAssetCacheFilesystemBackend.h
…
RuntimeAssetCacheModule.cpp
…
RuntimeAssetCachePrivatePCH.h
…