Files
UnrealEngineUWP/Engine/Source/Runtime/RuntimeAssetCache/Private/RuntimeAssetCache.cpp
Geremy Mustard 51dd52e90d Allow the RuntimeAssetCache to work with variable or unpredictable file sizes
- FVoidPtrParam now includes DataSize, and this is passed between functions to make it easy to know how big the void* Data is.
- GetSerializedDataSize is no longer needed. Everything now uses the DataSize stored in the MetaData or returned directly from the Build function.

#codereview Mikolaj.Sieluzycki

[CL 2605033 by Geremy Mustard in Main branch]
2015-06-29 21:12:06 -04:00

4.9 KiB