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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/DynamicMesh
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rinat abdrashitov 8e6e28690b -GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
-Added a convenience function for getting an array of bone names from a reference skeleton.
-Added MeshBones.h/cpp that contain utility functions to deal with dynamic mesh bone attributes

#rb halfdan.ingvarsson
#jira none

[CL 26233292 by rinat abdrashitov in 5.3 branch]
2023-06-26 10:10:55 -04:00
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Operations
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ColliderMesh.cpp
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DynamicBoneAttribute.cpp
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DynamicMesh3_Edits.cpp
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DynamicMesh3_Queries.cpp
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DynamicMesh3_Serialization.cpp
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DynamicMesh3.cpp
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DynamicMeshAttributeSet.cpp
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DynamicMeshChangeTracker.cpp
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DynamicMeshOverlay.cpp
ModelingTools: pvs fix and minor const-correctness fix
2023-05-25 15:34:14 -04:00
MeshAdapterUtil.cpp
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MeshAttributeUtil.cpp
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MeshBones.cpp
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:10:55 -04:00
MeshIndexMappings.cpp
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MeshIndexUtil.cpp
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MeshNormals.cpp
Added an operation to compute per-vertex averaged value of all overlay elements.
2023-06-16 11:17:33 -04:00
MeshTangents.cpp
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MeshTransforms.cpp
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NonManifoldMappingSupport.cpp
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