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UnrealEngineUWP
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47ef799b0b8564facb52d76bc4bfeedc774abe24
UnrealEngineUWP
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Engine
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Source
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Runtime
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GeometryCore
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Private
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Jimmy Andrews
628974f19c
Fix crash when spline mesh tool has a spline with too few points, and generally make polygon triangulation not crash when passed an input with too few points
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#rb rinat.abdrashitov #jira none [CL 26295531 by Jimmy Andrews in 5.3 branch]
2023-06-28 15:25:32 -04:00
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CompGeom
Fix crash when spline mesh tool has a spline with too few points, and generally make polygon triangulation not crash when passed an input with too few points
2023-06-28 15:25:32 -04:00
DynamicMesh
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:10:55 -04:00
Generators
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Implicit
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Intersection
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Operations
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
Parameterization
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Sampling
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Selections
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
Spatial
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Util
GeometryCore: Fix potential buffer overrun in FSmallListSet serialization
2023-05-17 19:09:39 -04:00
DynamicMeshEditor.cpp
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
EdgeLoop.cpp
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
EdgeSpan.cpp
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
GeometryCoreModule.cpp
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IndexUtil.cpp
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MathUtil.cpp
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MeshBoundaryLoops.cpp
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00
MeshRegionBoundaryLoops.cpp
Move some commonly-used mesh functionality from the DynamicMesh module over to GeometryCore, including DynamicMeshEditor, mesh booleans, and some selection handling
2023-06-08 12:40:29 -04:00