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UnrealEngineUWP
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47ef799b0b8564facb52d76bc4bfeedc774abe24
UnrealEngineUWP
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Engine
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Maxwell Hayes
11851fd4c1
[Quartz] Fix for potential hang when calling GetBeatProgressPercent() with Quantization == None. (Just return 0.0 instead of doing the math.)
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#jira UE-189580 #rb #rnx [CL 26717929 by Maxwell Hayes in 5.3 branch]
2023-07-31 15:39:58 -04:00
..
Developer
Fix a possible deadlock when building skeletalmesh
2023-07-31 15:11:38 -04:00
Editor
Sequencer: Change name from auto to smart auto
2023-07-31 14:47:16 -04:00
Programs
UnrealBuildTool: Correctly mark extra dynamic libraries, executables, map (for Microsoft platforms) and symbol files in the build output list as their correct BuildProductType, rather than the generic RequiredResource
2023-07-31 12:18:26 -04:00
Runtime
[Quartz] Fix for potential hang when calling GetBeatProgressPercent() with Quantization == None. (Just return 0.0 instead of doing the math.)
2023-07-31 15:39:58 -04:00
ThirdParty
Fix null pointer exception in SPIRV-Cross for structured buffer support.
2023-07-24 15:09:41 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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