Files
UnrealEngineUWP/Engine/Source/Editor/SubobjectDataInterface/Private/SubobjectDataSubsystem.cpp
ben hoffman 1ee7ce31ff Check if a subobject is allowed to be deleted before allowing the subsystem to delete it. This solves the problem where a BP script may not be doing the same validation when calling DeleteSubobjects that the Subobject Editor does.
Add logging when a subobject can't be deleted

#jira UE-117853
#rb michael.noland
#rnx

#preflight 60c8def586ce760001d8de51

[CL 16678061 by ben hoffman in ue5-main branch]
2021-06-15 15:39:14 -04:00

82 KiB