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UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp
panos grigoropoulos 61749458fb Add camera location to invoker seed locations when the pawn is null so nav mesh is not removed in cases where the player camera is near the invoker but the player pawn has been destroyed.
[CL 27829426 by panos grigoropoulos in ue5-main branch]
2023-09-13 09:59:02 -04:00

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