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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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43b221abebcc2cb65a66e65d07e2e8d3fa2c697c
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
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stephen holmes bada563480 Fix for frequent check() in FRcTileBox due to invalid FBox bounds. This code should stop the issue being fatal and handle the bad case reasonably.
[CL 27912057 by stephen holmes in ue5-main branch]
2023-09-15 08:11:55 -04:00
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DevDocs
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Private
Add camera location to invoker seed locations when the pawn is null so nav mesh is not removed in cases where the player camera is near the invoker but the player pawn has been destroyed.
2023-09-13 09:59:02 -04:00
Public
Fix for frequent check() in FRcTileBox due to invalid FBox bounds. This code should stop the issue being fatal and handle the bad case reasonably.
2023-09-15 08:11:55 -04:00
NavigationSystem.Build.cs
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