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42657bf51be2b0984c963ebfdba0f7acabd04ba6
UnrealEngineUWP
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Engine
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Source
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Editor
/
StaticMeshEditor
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Private
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jason hoerner
fcc5666066
UDN bug fix: UStaticMeshEditorSubsystem::SetLodScreenSizes should allow values greater than 1.0. Originally it was clamped to 1.0, as the user interface sliders were clamped at that, but it's possible and useful to numerically set them outside that range, and the automation command shouldn't disallow it.
...
#jira none #rb Jason.Nadro [CL 26050594 by jason hoerner in ue5-main branch]
2023-06-16 10:12:57 -04:00
..
SStaticMeshEditorViewport.cpp
…
SStaticMeshEditorViewport.h
Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
2023-05-16 10:52:49 -04:00
SStaticMeshEditorViewportToolBar.cpp
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SStaticMeshEditorViewportToolBar.h
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StaticMeshAutomationTests.cpp
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StaticMeshEditor.cpp
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StaticMeshEditor.h
Converting ARO-facing raw pointers to TObjectPtr ahead of raw pointer ARO API deprecation.
2023-05-16 10:52:49 -04:00
StaticMeshEditorActions.cpp
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StaticMeshEditorModeUILayer.cpp
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StaticMeshEditorModeUILayer.h
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StaticMeshEditorModule.cpp
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StaticMeshEditorSubsystem.cpp
UDN bug fix: UStaticMeshEditorSubsystem::SetLodScreenSizes should allow values greater than 1.0. Originally it was clamped to 1.0, as the user interface sliders were clamped at that, but it's possible and useful to numerically set them outside that range, and the automation command shouldn't disallow it.
2023-06-16 10:12:57 -04:00
StaticMeshEditorTools.cpp
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StaticMeshEditorTools.h
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StaticMeshEditorViewportClient.cpp
Changed Nanite::FResources member on static mesh render to an abstracted TPimplPtr<> to fully decouple NaniteResources.h from StaticMeshResources.h, avoiding costly full engine rebuilds whenever we iterate on Nanite, and provide us a mechanism going forward to move more of our API private.
2023-05-26 00:55:23 -04:00
StaticMeshEditorViewportClient.h
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StaticMeshViewportLODCommands.cpp
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StaticMeshViewportLODCommands.h
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