Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/Visual.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

31 lines
724 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/Visual.h"
#include "Engine/UserInterfaceSettings.h"
/////////////////////////////////////////////////////
// UVisual
UVisual::UVisual(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
void UVisual::ReleaseSlateResources(bool bReleaseChildren)
{
}
void UVisual::BeginDestroy()
{
Super::BeginDestroy();
const bool bReleaseChildren = false;
ReleaseSlateResources(bReleaseChildren);
}
bool UVisual::NeedsLoadForServer() const
{
const UUserInterfaceSettings* UISettings = GetDefault<UUserInterfaceSettings>(UUserInterfaceSettings::StaticClass());
check(UISettings);
return UISettings->bLoadWidgetsOnDedicatedServer;
}