// Copyright Epic Games, Inc. All Rights Reserved. #include "Components/Visual.h" #include "Engine/UserInterfaceSettings.h" ///////////////////////////////////////////////////// // UVisual UVisual::UVisual(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } void UVisual::ReleaseSlateResources(bool bReleaseChildren) { } void UVisual::BeginDestroy() { Super::BeginDestroy(); const bool bReleaseChildren = false; ReleaseSlateResources(bReleaseChildren); } bool UVisual::NeedsLoadForServer() const { const UUserInterfaceSettings* UISettings = GetDefault(UUserInterfaceSettings::StaticClass()); check(UISettings); return UISettings->bLoadWidgetsOnDedicatedServer; }