Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/SafeZoneSlot.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

22 lines
398 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/SafeZoneSlot.h"
#include "Components/SafeZone.h"
USafeZoneSlot::USafeZoneSlot()
{
bIsTitleSafe = true;
SafeAreaScale = FMargin(1, 1, 1, 1);
}
void USafeZoneSlot::SynchronizeProperties()
{
Super::SynchronizeProperties();
if ( IsValid( Parent ) )
{
CastChecked< USafeZone >( Parent )->UpdateWidgetProperties();
}
}