Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/RetainerBox.cpp
patrick boutot e7fc3f9e55 UMG: Update UWidget::Visibility initialization from SetVisibility to SetVisibilityInternal.
[FYI] vincent.gauthier

#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 20142060 via CL 20143142 via CL 20143633
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20148091 by patrick boutot in ue5-main branch]
2022-05-11 15:55:37 -04:00

185 lines
4.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/RetainerBox.h"
#include "Widgets/SNullWidget.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Slate/SRetainerWidget.h"
#define LOCTEXT_NAMESPACE "UMG"
static FName DefaultTextureParameterName("Texture");
/////////////////////////////////////////////////////
// URetainerBox
URetainerBox::URetainerBox(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
SetVisibilityInternal(ESlateVisibility::Visible);
Phase = 0;
PhaseCount = 1;
RenderOnPhase = true;
RenderOnInvalidation = false;
TextureParameter = DefaultTextureParameterName;
}
void URetainerBox::SetRenderingPhase(int32 PhaseToRenderOn, int32 TotalRenderingPhases)
{
Phase = PhaseToRenderOn;
PhaseCount = TotalRenderingPhases;
if ( PhaseCount < 1 )
{
PhaseCount = 1;
}
if (MyRetainerWidget.IsValid())
{
MyRetainerWidget->SetRenderingPhase(Phase, PhaseCount);
}
}
void URetainerBox::RequestRender()
{
if ( MyRetainerWidget.IsValid() )
{
MyRetainerWidget->RequestRender();
}
}
UMaterialInstanceDynamic* URetainerBox::GetEffectMaterial() const
{
if ( MyRetainerWidget.IsValid() )
{
return MyRetainerWidget->GetEffectMaterial();
}
return nullptr;
}
void URetainerBox::SetEffectMaterial(UMaterialInterface* InEffectMaterial)
{
EffectMaterial = InEffectMaterial;
if ( MyRetainerWidget.IsValid() )
{
MyRetainerWidget->SetEffectMaterial(EffectMaterial);
}
}
void URetainerBox::SetTextureParameter(FName InTextureParameter)
{
TextureParameter = InTextureParameter;
if ( MyRetainerWidget.IsValid() )
{
MyRetainerWidget->SetTextureParameter(TextureParameter);
}
}
void URetainerBox::SetRetainRendering(bool bInRetainRendering)
{
bRetainRender = bInRetainRendering;
if (MyRetainerWidget.IsValid())
{
MyRetainerWidget->SetRetainedRendering(bRetainRender);
}
}
void URetainerBox::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
MyRetainerWidget.Reset();
}
TSharedRef<SWidget> URetainerBox::RebuildWidget()
{
MyRetainerWidget =
SNew(SRetainerWidget)
.RenderOnInvalidation(RenderOnInvalidation)
.RenderOnPhase(RenderOnPhase)
.Phase(Phase)
.PhaseCount(PhaseCount)
#if STATS
.StatId( FName( *FString::Printf(TEXT("%s [%s]"), *GetFName().ToString(), *GetClass()->GetName() ) ) )
#endif//STATS
;
if ( GetChildrenCount() > 0 )
{
MyRetainerWidget->SetContent(GetContentSlot()->Content ? GetContentSlot()->Content->TakeWidget() : SNullWidget::NullWidget);
}
return MyRetainerWidget.ToSharedRef();
}
void URetainerBox::SynchronizeProperties()
{
Super::SynchronizeProperties();
MyRetainerWidget->SetRetainedRendering(IsDesignTime() ? false : bRetainRender);
MyRetainerWidget->SetEffectMaterial(EffectMaterial);
MyRetainerWidget->SetTextureParameter(TextureParameter);
MyRetainerWidget->SetWorld(GetWorld());
}
void URetainerBox::OnSlotAdded(UPanelSlot* InSlot)
{
// Add the child to the live slot if it already exists
if ( MyRetainerWidget.IsValid() )
{
MyRetainerWidget->SetContent(InSlot->Content ? InSlot->Content->TakeWidget() : SNullWidget::NullWidget);
}
}
void URetainerBox::OnSlotRemoved(UPanelSlot* InSlot)
{
// Remove the widget from the live slot if it exists.
if ( MyRetainerWidget.IsValid() )
{
MyRetainerWidget->SetContent(SNullWidget::NullWidget);
}
}
#if WITH_EDITOR
const FText URetainerBox::GetPaletteCategory()
{
return LOCTEXT("Optimization", "Optimization");
}
#endif
FGeometry URetainerBox::GetCachedAllottedGeometry() const
{
if (MyRetainerWidget.IsValid())
{
return MyRetainerWidget->GetTickSpaceGeometry();
}
static const FGeometry TempGeo;
return TempGeo;
}
#if WITH_EDITOR
bool URetainerBox::CanEditChange(const FProperty* InProperty) const
{
if (!Super::CanEditChange(InProperty))
{
return false;
}
if (InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(URetainerBox, Phase)
|| InProperty->GetFName() == GET_MEMBER_NAME_CHECKED(URetainerBox, PhaseCount))
{
return RenderOnPhase && bRetainRender;
}
return true;
}
#endif
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE