Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Components/CircularThrobber.cpp
patrick boutot 7bed43cccc UMG: Remove deprecation code bellow 4.23 in UMG code.
#rb vincent.gauthier
#preflight 621cc32a9a5676d19a301114

#ROBOMERGE-OWNER: patrick.boutot
#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 19172743 via CL 19172838 via CL 19172865 via CL 19173039 via CL 19173047 via CL 19173891
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19174092 by patrick boutot in ue5-main branch]
2022-02-28 10:47:01 -05:00

134 lines
3.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Components/CircularThrobber.h"
#include "Slate/SlateBrushAsset.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Components/CanvasPanelSlot.h"
#include "Widgets/Images/SThrobber.h"
#include "Styling/UMGCoreStyle.h"
#define LOCTEXT_NAMESPACE "UMG"
/////////////////////////////////////////////////////
// UCircularThrobber
static FSlateBrush* DefaultCircularThrobberBrushStyle = nullptr;
#if WITH_EDITOR
static FSlateBrush* EditorCircularThrobberBrushStyle = nullptr;
#endif
UCircularThrobber::UCircularThrobber(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, bEnableRadius(true)
{
if (DefaultCircularThrobberBrushStyle == nullptr)
{
DefaultCircularThrobberBrushStyle = new FSlateBrush(*FUMGCoreStyle::Get().GetBrush("Throbber.CircleChunk"));
// Unlink UMG default colors.
DefaultCircularThrobberBrushStyle->UnlinkColors();
}
Image = *DefaultCircularThrobberBrushStyle;
#if WITH_EDITOR
if (EditorCircularThrobberBrushStyle == nullptr)
{
EditorCircularThrobberBrushStyle = new FSlateBrush(*FCoreStyle::Get().GetBrush("Throbber.CircleChunk"));
// Unlink UMG Editor colors from the editor settings colors.
EditorCircularThrobberBrushStyle->UnlinkColors();
}
if (IsEditorWidget())
{
Image = *EditorCircularThrobberBrushStyle;
// The CDO isn't an editor widget and thus won't use the editor style, call post edit change to mark difference from CDO
PostEditChange();
}
#endif // WITH_EDITOR
NumberOfPieces = 6;
Period = 0.75f;
Radius = 16.f;
}
void UCircularThrobber::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
MyCircularThrobber.Reset();
}
TSharedRef<SWidget> UCircularThrobber::RebuildWidget()
{
MyCircularThrobber = SNew(SCircularThrobber)
.PieceImage(&Image)
.NumPieces(FMath::Clamp(NumberOfPieces, 1, 25))
.Period(FMath::Max(Period, SCircularThrobber::MinimumPeriodValue))
.Radius(Radius);
return MyCircularThrobber.ToSharedRef();
}
void UCircularThrobber::SynchronizeProperties()
{
Super::SynchronizeProperties();
MyCircularThrobber->SetNumPieces(FMath::Clamp(NumberOfPieces, 1, 25));
MyCircularThrobber->SetPeriod(FMath::Max(Period, SCircularThrobber::MinimumPeriodValue));
MyCircularThrobber->SetRadius(Radius);
// If widget is child of Canvas Panel and 'Size to Content' is enabled, we allow user to modify radius.
bEnableRadius = true;
if (UCanvasPanelSlot* Panel = Cast<UCanvasPanelSlot>(Slot))
{
if (!Panel->GetAutoSize())
{
bEnableRadius = false;
}
}
}
void UCircularThrobber::SetNumberOfPieces(int32 InNumberOfPieces)
{
NumberOfPieces = InNumberOfPieces;
if (MyCircularThrobber.IsValid())
{
MyCircularThrobber->SetNumPieces(FMath::Clamp(NumberOfPieces, 1, 25));
}
}
void UCircularThrobber::SetPeriod(float InPeriod)
{
Period = InPeriod;
if (MyCircularThrobber.IsValid())
{
MyCircularThrobber->SetPeriod(FMath::Max(InPeriod, SCircularThrobber::MinimumPeriodValue));
}
}
void UCircularThrobber::SetRadius(float InRadius)
{
Radius = InRadius;
if (MyCircularThrobber.IsValid())
{
MyCircularThrobber->SetRadius(InRadius);
}
}
#if WITH_EDITOR
const FText UCircularThrobber::GetPaletteCategory()
{
return LOCTEXT("Primitive", "Primitive");
}
#endif
/////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE