Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/Private/Animation/MovieSceneMarginPropertySystem.cpp
aurel cordonnier dc856801cd Merge from Release-Engine-Test @ 17059716 to UE5/Main
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17029914

[CL 17060422 by aurel cordonnier in ue5-main branch]
2021-08-04 17:46:20 -04:00

28 lines
957 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Animation/MovieSceneMarginPropertySystem.h"
#include "Animation/MovieSceneUMGComponentTypes.h"
#include "Systems/FloatChannelEvaluatorSystem.h"
#include "Systems/MovieScenePiecewiseFloatBlenderSystem.h"
UMovieSceneMarginPropertySystem::UMovieSceneMarginPropertySystem(const FObjectInitializer& ObjInit)
: Super(ObjInit)
{
SystemExclusionContext |= UE::MovieScene::EEntitySystemContext::Interrogation;
BindToProperty(UE::MovieScene::FMovieSceneUMGComponentTypes::Get()->Margin);
if (HasAnyFlags(RF_ClassDefaultObject))
{
DefineImplicitPrerequisite(UMovieScenePiecewiseFloatBlenderSystem::StaticClass(), GetClass());
DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass());
}
}
void UMovieSceneMarginPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
{
Super::OnRun(InPrerequisites, Subsequents);
}