// Copyright Epic Games, Inc. All Rights Reserved. #include "Animation/MovieSceneMarginPropertySystem.h" #include "Animation/MovieSceneUMGComponentTypes.h" #include "Systems/FloatChannelEvaluatorSystem.h" #include "Systems/MovieScenePiecewiseFloatBlenderSystem.h" UMovieSceneMarginPropertySystem::UMovieSceneMarginPropertySystem(const FObjectInitializer& ObjInit) : Super(ObjInit) { SystemExclusionContext |= UE::MovieScene::EEntitySystemContext::Interrogation; BindToProperty(UE::MovieScene::FMovieSceneUMGComponentTypes::Get()->Margin); if (HasAnyFlags(RF_ClassDefaultObject)) { DefineImplicitPrerequisite(UMovieScenePiecewiseFloatBlenderSystem::StaticClass(), GetClass()); DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass()); } } void UMovieSceneMarginPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents) { Super::OnRun(InPrerequisites, Subsequents); }