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30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Animation/MovieScene2DTransformPropertySystem.h"
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#include "Systems/MovieScenePropertyInstantiator.h"
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#include "Systems/FloatChannelEvaluatorSystem.h"
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#include "Systems/MovieScenePiecewiseFloatBlenderSystem.h"
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#include "Animation/MovieSceneUMGComponentTypes.h"
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UMovieScene2DTransformPropertySystem::UMovieScene2DTransformPropertySystem(const FObjectInitializer& ObjInit)
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: Super(ObjInit)
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{
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SystemExclusionContext |= UE::MovieScene::EEntitySystemContext::Interrogation;
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BindToProperty(UE::MovieScene::FMovieSceneUMGComponentTypes::Get()->WidgetTransform);
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if (HasAnyFlags(RF_ClassDefaultObject))
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{
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DefineImplicitPrerequisite(UMovieScenePiecewiseFloatBlenderSystem::StaticClass(), GetClass());
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DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass());
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}
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}
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void UMovieScene2DTransformPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
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{
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Super::OnRun(InPrerequisites, Subsequents);
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}
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