2020-08-11 01:36:57 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Animation/MovieScene2DTransformPropertySystem.h"
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#include "Systems/MovieScenePropertyInstantiator.h"
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#include "Systems/FloatChannelEvaluatorSystem.h"
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#include "Systems/MovieScenePiecewiseFloatBlenderSystem.h"
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#include "Animation/MovieSceneUMGComponentTypes.h"
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UMovieScene2DTransformPropertySystem::UMovieScene2DTransformPropertySystem(const FObjectInitializer& ObjInit)
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: Super(ObjInit)
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{
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2020-09-01 14:07:48 -04:00
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SystemExclusionContext |= UE::MovieScene::EEntitySystemContext::Interrogation;
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2020-08-11 01:36:57 -04:00
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BindToProperty(UE::MovieScene::FMovieSceneUMGComponentTypes::Get()->WidgetTransform);
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if (HasAnyFlags(RF_ClassDefaultObject))
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{
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DefineImplicitPrerequisite(UMovieScenePiecewiseFloatBlenderSystem::StaticClass(), GetClass());
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DefineImplicitPrerequisite(UFloatChannelEvaluatorSystem::StaticClass(), GetClass());
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}
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}
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void UMovieScene2DTransformPropertySystem::OnRun(FSystemTaskPrerequisites& InPrerequisites, FSystemSubsequentTasks& Subsequents)
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{
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Super::OnRun(InPrerequisites, Subsequents);
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}
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