You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rnx #rb none #ROBOMERGE-OWNER: ryan.durand #ROBOMERGE-AUTHOR: ryan.durand #ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900 #ROBOMERGE-BOT: (v613-10869866) [CL 10870549 by ryan durand in Main branch]
29 lines
742 B
C++
29 lines
742 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "SlateNativeTextureResource.h"
|
|
#include "Textures/SlateShaderResource.h"
|
|
#include "Slate/SlateTextures.h"
|
|
|
|
TSharedPtr<FSlateDynamicTextureResource> FSlateDynamicTextureResource::NullResource = MakeShareable( new FSlateDynamicTextureResource( NULL ) );
|
|
|
|
FSlateDynamicTextureResource::FSlateDynamicTextureResource(FSlateTexture2DRHIRef* ExistingTexture)
|
|
: Proxy(new FSlateShaderResourceProxy)
|
|
, RHIRefTexture(ExistingTexture != NULL ? ExistingTexture : new FSlateTexture2DRHIRef(NULL, 0, 0))
|
|
{
|
|
Proxy->Resource = RHIRefTexture;
|
|
}
|
|
|
|
|
|
FSlateDynamicTextureResource::~FSlateDynamicTextureResource()
|
|
{
|
|
if(Proxy)
|
|
{
|
|
delete Proxy;
|
|
}
|
|
|
|
if(RHIRefTexture)
|
|
{
|
|
delete RHIRefTexture;
|
|
}
|
|
}
|