Files
UnrealEngineUWP/Engine/Source/Runtime/SlateRHIRenderer/Private/SlateNativeTextureResource.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

29 lines
742 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "SlateNativeTextureResource.h"
#include "Textures/SlateShaderResource.h"
#include "Slate/SlateTextures.h"
TSharedPtr<FSlateDynamicTextureResource> FSlateDynamicTextureResource::NullResource = MakeShareable( new FSlateDynamicTextureResource( NULL ) );
FSlateDynamicTextureResource::FSlateDynamicTextureResource(FSlateTexture2DRHIRef* ExistingTexture)
: Proxy(new FSlateShaderResourceProxy)
, RHIRefTexture(ExistingTexture != NULL ? ExistingTexture : new FSlateTexture2DRHIRef(NULL, 0, 0))
{
Proxy->Resource = RHIRefTexture;
}
FSlateDynamicTextureResource::~FSlateDynamicTextureResource()
{
if(Proxy)
{
delete Proxy;
}
if(RHIRefTexture)
{
delete RHIRefTexture;
}
}