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This removes some of the dependencies on UControlRigBlueprint and replaces them with 'host' interfaces for URigVMController and URigVMGraph. Also adds support for TScriptInterfaces in RigVM. This includes a modification of the RigVM parts of UHT. Some of these changes are due to be reworked later to allow RigVM-hosting systems to not have to be also implemented in terms of control rig. #rb Helge.Mathee,Sara.Schvartzman #fyi Helge.Mathee,Sara.Schvartzman #preflight 624d857aa64871f1a11ef3f9 [CL 19645705 by Thomas Sarkanen in ue5-main branch]
19 lines
474 B
C++
19 lines
474 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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RigVMModule.h: Module definitions.
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=============================================================================*/
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#pragma once
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#include "CoreMinimal.h"
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#include "RigVMDefines.h"
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RIGVM_API DECLARE_LOG_CATEGORY_EXTERN(LogRigVM, Log, All);
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namespace RigVMCore
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{
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RIGVM_API bool SupportsUObjects();
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RIGVM_API bool SupportsUInterfaces();
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}
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