Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Renderer.Build.cs
aurel cordonnier 50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00

50 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Renderer : ModuleRules
{
public Renderer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Renderer/Private",
"Runtime/Renderer/Private/CompositionLighting",
"Runtime/Renderer/Private/PostProcess",
"../Shaders/Shared"
}
);
PublicDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("Engine");
PublicDependencyModuleNames.Add("MaterialShaderQualitySettings");
if (Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("TargetPlatform");
}
// Renderer module builds faster without unity
// Non-unity also provides faster iteration
// Not enabled by default as it might harm full rebuild times without XGE
//bFasterWithoutUnity = true;
MinFilesUsingPrecompiledHeaderOverride = 4;
PrivateDependencyModuleNames.AddRange(
new string[] {
"CoreUObject",
"ApplicationCore",
"RenderCore",
"ImageWriteQueue",
"RHI"
}
);
PrivateIncludePathModuleNames.AddRange(new string[] { "HeadMountedDisplay" });
DynamicallyLoadedModuleNames.AddRange(new string[] { "HeadMountedDisplay" });
PrivateIncludePathModuleNames.AddRange(new string[] { "EyeTracker" });
DynamicallyLoadedModuleNames.AddRange(new string[] { "EyeTracker" });
}
}