Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/VisualizeTexturePresent.h
zach bethel 2f790c0cc8 Removed r.RenderTargetPool.Events visualizer. It has been replaced by RDG insights.
#rb none
#preflight 61e6f8bb837b79f7cced82ee

#ROBOMERGE-AUTHOR: zach.bethel
#ROBOMERGE-SOURCE: CL 18642485 in //UE5/Release-5.0/... via CL 18644124 via CL 18644421
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)

[CL 18644664 by zach bethel in ue5-main branch]
2022-01-18 14:18:07 -05:00

15 lines
397 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
class FVisualizeTexturePresent
{
public:
/** Starts texture visualization capture. */
static void OnStartRender(const FViewInfo& View);
/** Present the visualize texture tool on screen. */
static void PresentContent(FRDGBuilder& GraphBuilder, const FViewInfo& View, FScreenPassRenderTarget Output);
};