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#preflight 624ddb30090236773a1a83e0 #rb luke.thatcher #ROBOMERGE-AUTHOR: zach.bethel #ROBOMERGE-SOURCE: CL 19655641 via CL 19655653 via CL 19655661 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697) [CL 19657582 by zach bethel in ue5-main branch]
56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "VirtualTexturing.h"
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#include "VirtualTextureSpace.h"
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#include "RenderTargetPool.h"
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#if 0
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#define CPU_TEST 1
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class FTexturePagePool;
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class FVirtualTextureTest : public IVirtualTexture
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{
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public:
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FVirtualTextureTest( uint32 SizeX, uint32 SizeY, uint32 SizeZ );
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virtual ~FVirtualTextureTest();
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virtual bool RequestPageData( uint8 vLevel, uint64 vAddress, void* RESTRICT& Location ) /*const*/ override;
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virtual void ProducePageData( FRHICommandList& RHICmdList, ERHIFeatureLevel::Type FeatureLevel, uint8 vLevel, uint64 vAddress, uint16 pAddress, void* RESTRICT Location ) /*const*/ override;
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virtual void DumpToConsole(bool verbose) override;
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};
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class FVirtualTextureTestType : public FRenderResource
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{
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public:
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FVirtualTextureTestType();
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~FVirtualTextureTestType();
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// FRenderResource interface
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virtual void InitDynamicRHI() override;
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virtual void ReleaseDynamicRHI() override;
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FRHITexture* GetPhysicalTexture() const { return PhysicalTexture->GetRHI(); }
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FRHITexture* GetPageTableTexture() const;
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FTexturePagePool* Pool;
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#if CPU_TEST == 0
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FVirtualTextureSpace* Space;
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IVirtualTexture* VT;
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#endif
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EPixelFormat PhysicalTextureFormat;
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FIntPoint PhysicalTextureSize;
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TRefCountPtr< IPooledRenderTarget > PhysicalTexture;
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const uint32 vPageSize = 128;
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const uint32 pPageBorder = 4;
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const uint32 pPageSize = vPageSize + 2 * pPageBorder;
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};
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extern TGlobalResource< FVirtualTextureTestType > GVirtualTextureTestType;
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#endif
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