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#rb shaun.kime #jira UE-143205 #preflight 620fb44aa96c65b0d81b1a9d #ROBOMERGE-AUTHOR: guillaume.abadie #ROBOMERGE-SOURCE: CL 19070986 in //UE5/Release-5.0/... via CL 19090365 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19134116 by guillaume abadie in ue5-main branch]
18 lines
518 B
C
18 lines
518 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ScreenPass.h"
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struct FVisualizeMotionVectorsInputs
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{
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// [Optional] Render to the specified output. If invalid, a new texture is created and returned.
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FScreenPassRenderTarget OverrideOutput;
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FScreenPassTexture SceneColor;
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FScreenPassTexture SceneDepth;
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FScreenPassTexture SceneVelocity;
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};
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FScreenPassTexture AddVisualizeMotionVectorsPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FVisualizeMotionVectorsInputs& Inputs); |