Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessVisualizeLevelInstance.h
zach bethel 05d33be488 Removal of the deprecated rendering composition graph from the engine.
#rb christopher.waters
#fyi charles.derousiers, steve.smith
#jira none

[CL 14523947 by zach bethel in ue5-main branch]
2020-10-20 11:36:46 -04:00

33 lines
895 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_EDITOR
#include "ScreenPass.h"
#include "OverridePassSequence.h"
namespace Nanite
{
struct FRasterResults;
}
struct FVisualizeLevelInstanceInputs
{
// [Optional] Render to the specified output. If invalid, a new texture is created and returned.
FScreenPassRenderTarget OverrideOutput;
// [Required] The scene color to composite with selection outlines.
FScreenPassTexture SceneColor;
// [Required] The scene depth to composite with selection outlines.
FScreenPassTexture SceneDepth;
// [Required] Used when scene textures are required by the material.
FSceneTextureShaderParameters SceneTextures;
};
FScreenPassTexture AddVisualizeLevelInstancePass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FVisualizeLevelInstanceInputs& Inputs, const Nanite::FRasterResults *NaniteRasterResults);
#endif