Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessVisualizeCalibrationMaterial.h
Marc Audy 11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00

12 lines
396 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
// Returns whether any calibration material pass is enabled.
bool IsPostProcessVisualizeCalibrationMaterialEnabled(const FSceneView& View);
// Returns whether any calibration material pass is enabled.
const UMaterialInterface* GetPostProcessVisualizeCalibrationMaterialInterface(const FSceneView& View);