Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessMitchellNetravali.h
Michal Valient 95d19f95b1 [REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris

[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00

11 lines
271 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ScreenPass.h"
FRDGTextureRef ComputeMitchellNetravaliDownsample(
FRDGBuilder& GraphBuilder,
const FViewInfo& View,
FScreenPassTexture Input,
const FScreenPassTextureViewport OutputViewport);