You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb none #preflight 61d31662932a02483cb24f28 #ROBOMERGE-AUTHOR: guillaume.abadie #ROBOMERGE-SOURCE: CL 18501181 in //UE5/Release-5.0/... via CL 18501191 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669) [CL 18501201 by guillaume abadie in ue5-release-engine-test branch]
23 lines
604 B
C
23 lines
604 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "RenderGraph.h"
|
|
#include "ScenePrivate.h"
|
|
#include "ScreenPass.h"
|
|
|
|
struct FBloomOutputs;
|
|
|
|
// Returns whether FFT bloom is enabled for the view.
|
|
bool IsFFTBloomEnabled(const FViewInfo& View);
|
|
|
|
float GetFFTBloomResolutionFraction(const FIntPoint& ViewSize);
|
|
|
|
struct FFFTBloomOutput
|
|
{
|
|
FScreenPassTexture BloomTexture;
|
|
FRDGBufferRef SceneColorApplyParameters = nullptr;
|
|
};
|
|
|
|
FFFTBloomOutput AddFFTBloomPass(FRDGBuilder& GraphBuilder, const FViewInfo& View, const FScreenPassTexture& InputSceneColor, float InputResolutionFraction);
|