Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/GenerateConservativeDepthBuffer.h
Michal Valient 95d19f95b1 [REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris

[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00

17 lines
497 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
GenerateConservativeDepth.h
=============================================================================*/
#pragma once
#include "RenderGraphResources.h"
class FViewInfo;
class FRDGBuilder;
void AddGenerateConservativeDepthBufferPass(FViewInfo& View, FRDGBuilder& GraphBuilder, FRDGTextureRef ConservativeDepthTexture, int32 DestinationPixelSizeAtFullRes);