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#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris [CL 13834854 by Michal Valient in ue5-main branch]
17 lines
497 B
C++
17 lines
497 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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GenerateConservativeDepth.h
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=============================================================================*/
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#pragma once
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#include "RenderGraphResources.h"
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class FViewInfo;
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class FRDGBuilder;
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void AddGenerateConservativeDepthBufferPass(FViewInfo& View, FRDGBuilder& GraphBuilder, FRDGTextureRef ConservativeDepthTexture, int32 DestinationPixelSizeAtFullRes);
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