Files
UnrealEngineUWP/Engine/Source/Runtime/Renderer/Private/GPUBenchmark.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

18 lines
718 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/*=============================================================================
GPUBenchmark.h: GPUBenchmark to compute performance index to set video options automatically
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
class FRHICommandListImmediate;
class FSceneView;
struct FSynthBenchmarkResults;
// @param >0, WorkScale 10 for normal precision and runtime of less than a second
// @param bDebugOut has no effect in shipping
void RendererGPUBenchmark(FRHICommandListImmediate& RHICmdList, FSynthBenchmarkResults& InOut, const FSceneView& View, float WorkScale, bool bDebugOut = false);