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This prevents having one cell wide region strips and one cell regions and the 'Region Chunk Splits' setting is now correctly respected. Before this change, a region split on 2 could result into 3 splits (ex: a 17 cells wide tile would have been divided into 8-8-1 splits, with this change it will be 8-9). #rb Mikko.Mononen #jira FORT-420970 #robomerge FnMain #preflight 6179bae1d65ac900014a5a83 [CL 17952948 by Aris Theophanidis in ue5-main branch]
37 KiB
37 KiB