Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieScenePiecewiseFloatBlenderSystem.cpp
ludovic chabant e935d7cafa Sequencer: Compute base values (for "additive from base" blending) for double-based curves.
Also, the blender systems should depend on the base value computing system, so that the base values are correctly computed by the time they're used for blending.

#jira UE-123542
#rb max.chen

[CL 17405210 by ludovic chabant in ue5-main branch]
2021-09-02 13:13:24 -04:00

2.3 KiB