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Move DataLayers' EditorWorldSetting logic from DataLayerEditorSubsystem & WorldDataLayers to DataLayerSubsystem Use DataLayerInstance::GetOuterWorldDataLayers instead of retrieving the WorldDataLayers from UWorld::GetWorldDataLayers instead Rename UDataLayerSubsystem::GetDataLayerFromAsset to GetDataLayerInstanceFromAsset to be inline with the rest of the API Preparation for multiple AWorldDataLayers existing in the same world #rb richard.malo #test PIE, SIE, -game, Editing flow, cooked game, Hlods generation #preflight 627402a0ca0ad32a968422af #ROBOMERGE-AUTHOR: philippe.deseve #ROBOMERGE-SOURCE: CL 20060072 via CL 20060595 via CL 20060607 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690) [CL 20062765 by philippe deseve in ue5-main branch]
24 KiB
24 KiB