Files
UnrealEngineUWP/Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneDataLayerSystem.cpp
philippe deseve ed0f48629d DataLayer API to go through DataLayerSubsystem instead of AWorlDataLayers
Move DataLayers' EditorWorldSetting logic from DataLayerEditorSubsystem & WorldDataLayers to DataLayerSubsystem
Use DataLayerInstance::GetOuterWorldDataLayers instead of retrieving the WorldDataLayers from UWorld::GetWorldDataLayers instead
Rename UDataLayerSubsystem::GetDataLayerFromAsset to GetDataLayerInstanceFromAsset to be inline with the rest of the API
Preparation for multiple AWorldDataLayers existing in the same world

#rb richard.malo
#test PIE, SIE, -game, Editing flow, cooked game, Hlods generation
#preflight 627402a0ca0ad32a968422af

#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 20060072 via CL 20060595 via CL 20060607
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v943-19904690)

[CL 20062765 by philippe deseve in ue5-main branch]
2022-05-05 15:15:33 -04:00

24 KiB