Files
UnrealEngineUWP/Engine/Source/Runtime/MovieScene/Private/MovieSceneSequenceInstanceData.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

31 lines
945 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Evaluation/MovieSceneSequenceInstanceData.h"
#include "Evaluation/MovieSceneEvalTemplateBase.h"
#include "Evaluation/MovieSceneEvalTemplateSerializer.h"
FMovieSceneSequenceInstanceDataPtr::FMovieSceneSequenceInstanceDataPtr(const FMovieSceneSequenceInstanceDataPtr& RHS)
{
*this = RHS;
}
FMovieSceneSequenceInstanceDataPtr& FMovieSceneSequenceInstanceDataPtr::operator=(const FMovieSceneSequenceInstanceDataPtr& RHS)
{
if (RHS.IsValid())
{
UScriptStruct::ICppStructOps& StructOps = *RHS->GetScriptStruct().GetCppStructOps();
void* Allocation = Reserve(StructOps.GetSize(), StructOps.GetAlignment());
StructOps.Construct(Allocation);
StructOps.Copy(Allocation, &RHS.GetValue(), 1);
}
return *this;
}
bool FMovieSceneSequenceInstanceDataPtr::Serialize(FArchive& Ar)
{
bool bShouldWarn = !WITH_EDITORONLY_DATA;
return SerializeInlineValue(*this, Ar, bShouldWarn);
}