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This represents UE4/Main @17638339 and Dev-PerfTest @17636504 [CL 17668579 by aurel cordonnier in ue5-main branch]
56 lines
979 B
C++
56 lines
979 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MoviePlayerProxy.h"
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#include "Modules/ModuleManager.h"
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#include "MoviePlayerProxyServer.h"
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IMPLEMENT_MODULE(FDefaultModuleImpl, MoviePlayerProxy);
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IMoviePlayerProxyServer* FMoviePlayerProxy::Server = nullptr;
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void FMoviePlayerProxy::BlockingStarted()
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{
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if (Server != nullptr)
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{
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Server->BlockingStarted();
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}
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}
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void FMoviePlayerProxy::BlockingTick()
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{
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if (Server != nullptr)
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{
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Server->BlockingTick();
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}
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}
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void FMoviePlayerProxy::BlockingFinished()
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{
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}
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void FMoviePlayerProxy::BlockingForceFinished()
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{
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if (Server != nullptr)
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{
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Server->BlockingFinished();
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}
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}
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void FMoviePlayerProxy::SetIsSlateThreadAllowed(bool bInIsSlateThreadAllowed)
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{
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if (Server != nullptr)
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{
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Server->SetIsSlateThreadAllowed(bInIsSlateThreadAllowed);
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}
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}
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void FMoviePlayerProxy::RegisterServer(IMoviePlayerProxyServer* InServer)
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{
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Server = InServer;
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}
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void FMoviePlayerProxy::UnregisterServer()
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{
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Server = nullptr;
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}
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