Files
UnrealEngineUWP/Engine/Source/Runtime/MediaUtils/Public/AppMediaTimeSource.h
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

25 lines
434 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IMediaTimeSource.h"
/**
* Implements the a media time source that derives its time from the application's global time.
*/
class MEDIAUTILS_API FAppMediaTimeSource
: public IMediaTimeSource
{
public:
/** Virtual destructor. */
virtual ~FAppMediaTimeSource() { }
public:
//~ IMediaTimeSource interface
virtual FTimespan GetTimecode() override;
};