// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "IMediaTimeSource.h" /** * Implements the a media time source that derives its time from the application's global time. */ class MEDIAUTILS_API FAppMediaTimeSource : public IMediaTimeSource { public: /** Virtual destructor. */ virtual ~FAppMediaTimeSource() { } public: //~ IMediaTimeSource interface virtual FTimespan GetTimecode() override; };