Files
UnrealEngineUWP/Engine/Source/Runtime/MediaUtils/Private/MediaCaptureSupport.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

46 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MediaCaptureSupport.h"
#include "IMediaModule.h"
#include "Modules/ModuleManager.h"
namespace MediaCaptureSupport
{
void EnumerateAudioCaptureDevices(TArray<FMediaCaptureDeviceInfo>& OutDeviceInfos)
{
auto MediaModule = FModuleManager::LoadModulePtr<IMediaModule>("Media");
if (MediaModule == nullptr)
{
return;
}
const TArray<IMediaCaptureSupport*>& CaptureSupports = MediaModule->GetCaptureSupports();
for (const auto& CaptureSupport : CaptureSupports)
{
CaptureSupport->EnumerateAudioCaptureDevices(OutDeviceInfos);
}
}
void EnumerateVideoCaptureDevices(TArray<FMediaCaptureDeviceInfo>& OutDeviceInfos)
{
auto MediaModule = FModuleManager::LoadModulePtr<IMediaModule>("Media");
if (MediaModule == nullptr)
{
return;
}
const TArray<IMediaCaptureSupport*>& CaptureSupports = MediaModule->GetCaptureSupports();
for (const auto& CaptureSupport : CaptureSupports)
{
CaptureSupport->EnumerateVideoCaptureDevices(OutDeviceInfos);
}
}
}