Files
UnrealEngineUWP/Engine/Source/Runtime/Media/Private/IMediaTextureSample.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

26 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IMediaTextureSample.h"
namespace MediaTextureSampleFormat
{
const TCHAR* EnumToString(const EMediaTextureSampleFormat InSampleFormat)
{
switch(InSampleFormat)
{
case EMediaTextureSampleFormat::CharAYUV: return TEXT("CharAYUV");
case EMediaTextureSampleFormat::CharBGRA: return TEXT("CharBGRA");
case EMediaTextureSampleFormat::CharBGR10A2: return TEXT("CharBGR10A2");
case EMediaTextureSampleFormat::CharBMP: return TEXT("CharBMP");
case EMediaTextureSampleFormat::CharNV12: return TEXT("CharNV12");
case EMediaTextureSampleFormat::CharNV21: return TEXT("CharNV21");
case EMediaTextureSampleFormat::CharUYVY: return TEXT("CharUYVY");
case EMediaTextureSampleFormat::CharYUY2: return TEXT("CharYUY2");
case EMediaTextureSampleFormat::CharYVYU: return TEXT("CharYVYU");
case EMediaTextureSampleFormat::FloatRGB: return TEXT("FloatRGB");
case EMediaTextureSampleFormat::FloatRGBA: return TEXT("FloatRGBA");
case EMediaTextureSampleFormat::Undefined:
default: return TEXT("Undefined");
}
}
}