2019-12-26 14:45:42 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2018-10-26 09:35:51 -04:00
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#include "IMediaTextureSample.h"
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namespace MediaTextureSampleFormat
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{
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const TCHAR* EnumToString(const EMediaTextureSampleFormat InSampleFormat)
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{
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switch(InSampleFormat)
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{
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case EMediaTextureSampleFormat::CharAYUV: return TEXT("CharAYUV");
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case EMediaTextureSampleFormat::CharBGRA: return TEXT("CharBGRA");
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case EMediaTextureSampleFormat::CharBGR10A2: return TEXT("CharBGR10A2");
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case EMediaTextureSampleFormat::CharBMP: return TEXT("CharBMP");
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case EMediaTextureSampleFormat::CharNV12: return TEXT("CharNV12");
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case EMediaTextureSampleFormat::CharNV21: return TEXT("CharNV21");
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case EMediaTextureSampleFormat::CharUYVY: return TEXT("CharUYVY");
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case EMediaTextureSampleFormat::CharYUY2: return TEXT("CharYUY2");
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case EMediaTextureSampleFormat::CharYVYU: return TEXT("CharYVYU");
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case EMediaTextureSampleFormat::FloatRGB: return TEXT("FloatRGB");
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case EMediaTextureSampleFormat::FloatRGBA: return TEXT("FloatRGBA");
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case EMediaTextureSampleFormat::Undefined:
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default: return TEXT("Undefined");
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}
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}
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}
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