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UnrealEngineUWP/Engine/Source/Runtime/Media/Private/IMediaTextureSample.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "IMediaTextureSample.h"
namespace MediaTextureSampleFormat
{
const TCHAR* EnumToString(const EMediaTextureSampleFormat InSampleFormat)
{
switch(InSampleFormat)
{
case EMediaTextureSampleFormat::CharAYUV: return TEXT("CharAYUV");
case EMediaTextureSampleFormat::CharBGRA: return TEXT("CharBGRA");
case EMediaTextureSampleFormat::CharBGR10A2: return TEXT("CharBGR10A2");
case EMediaTextureSampleFormat::CharBMP: return TEXT("CharBMP");
case EMediaTextureSampleFormat::CharNV12: return TEXT("CharNV12");
case EMediaTextureSampleFormat::CharNV21: return TEXT("CharNV21");
case EMediaTextureSampleFormat::CharUYVY: return TEXT("CharUYVY");
case EMediaTextureSampleFormat::CharYUY2: return TEXT("CharYUY2");
case EMediaTextureSampleFormat::CharYVYU: return TEXT("CharYVYU");
case EMediaTextureSampleFormat::FloatRGB: return TEXT("FloatRGB");
case EMediaTextureSampleFormat::FloatRGBA: return TEXT("FloatRGBA");
case EMediaTextureSampleFormat::Undefined:
default: return TEXT("Undefined");
}
}
}