Files
UnrealEngineUWP/Engine/Source/Runtime/MRMesh/Public/MeshReconstructorBase.cpp
ryan durand 0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00

34 lines
546 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MeshReconstructorBase.h"
void UMeshReconstructorBase::StartReconstruction()
{
}
void UMeshReconstructorBase::StopReconstruction()
{
}
void UMeshReconstructorBase::PauseReconstruction()
{
}
bool UMeshReconstructorBase::IsReconstructionStarted() const
{
return false;
}
bool UMeshReconstructorBase::IsReconstructionPaused() const
{
return false;
}
void UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh)
{
}
void UMeshReconstructorBase::DisconnectMRMesh()
{
}