You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
26 lines
917 B
C++
26 lines
917 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "LandscapeProxy.h"
|
|
#include "LandscapeInfo.h"
|
|
#include "Materials/MaterialInstance.h"
|
|
#include "Materials/MaterialInterface.h"
|
|
#include "Materials/MaterialExpressionLandscapeVisibilityMask.h"
|
|
#include "Materials/MaterialExpressionLandscapeLayerWeight.h"
|
|
#include "Materials/MaterialExpressionLandscapeLayerSample.h"
|
|
#include "Materials/MaterialExpressionLandscapeLayerBlend.h"
|
|
#include "Materials/MaterialExpressionLandscapeLayerSwitch.h"
|
|
|
|
#if WITH_EDITOR
|
|
|
|
|
|
// ----------------------------------------------------------------------------------
|
|
|
|
LANDSCAPE_API FLandscapeImportLayerInfo::FLandscapeImportLayerInfo(const FLandscapeInfoLayerSettings& InLayerSettings)
|
|
: LayerName(InLayerSettings.GetLayerName())
|
|
, LayerInfo(InLayerSettings.LayerInfoObj)
|
|
, SourceFilePath(InLayerSettings.GetEditorSettings().ReimportLayerFilePath)
|
|
{
|
|
}
|
|
|
|
#endif // WITH_EDITOR
|