Files
UnrealEngineUWP/Engine/Source/Runtime/Landscape/Private/LandscapeProxy.cpp
Marc Audy 0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00

26 lines
917 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LandscapeProxy.h"
#include "LandscapeInfo.h"
#include "Materials/MaterialInstance.h"
#include "Materials/MaterialInterface.h"
#include "Materials/MaterialExpressionLandscapeVisibilityMask.h"
#include "Materials/MaterialExpressionLandscapeLayerWeight.h"
#include "Materials/MaterialExpressionLandscapeLayerSample.h"
#include "Materials/MaterialExpressionLandscapeLayerBlend.h"
#include "Materials/MaterialExpressionLandscapeLayerSwitch.h"
#if WITH_EDITOR
// ----------------------------------------------------------------------------------
LANDSCAPE_API FLandscapeImportLayerInfo::FLandscapeImportLayerInfo(const FLandscapeInfoLayerSettings& InLayerSettings)
: LayerName(InLayerSettings.GetLayerName())
, LayerInfo(InLayerSettings.LayerInfoObj)
, SourceFilePath(InLayerSettings.GetEditorSettings().ReimportLayerFilePath)
{
}
#endif // WITH_EDITOR