// Copyright Epic Games, Inc. All Rights Reserved. #include "LandscapeProxy.h" #include "LandscapeInfo.h" #include "Materials/MaterialInstance.h" #include "Materials/MaterialInterface.h" #include "Materials/MaterialExpressionLandscapeVisibilityMask.h" #include "Materials/MaterialExpressionLandscapeLayerWeight.h" #include "Materials/MaterialExpressionLandscapeLayerSample.h" #include "Materials/MaterialExpressionLandscapeLayerBlend.h" #include "Materials/MaterialExpressionLandscapeLayerSwitch.h" #if WITH_EDITOR // ---------------------------------------------------------------------------------- LANDSCAPE_API FLandscapeImportLayerInfo::FLandscapeImportLayerInfo(const FLandscapeInfoLayerSettings& InLayerSettings) : LayerName(InLayerSettings.GetLayerName()) , LayerInfo(InLayerSettings.LayerInfoObj) , SourceFilePath(InLayerSettings.GetEditorSettings().ReimportLayerFilePath) { } #endif // WITH_EDITOR