Files
UnrealEngineUWP/Engine/Source/Runtime/Landscape/Private/LandscapeInfo.cpp
jeanfrancois dube 4d1447acec World Partition handles
- Actor descriptor handles can now detect if their owning container is valid or not.
- Changed unit tests to use the new unit test map /Engine/WorldPartition/WorldPartitionUnitTest.
- Added the destructed container test case in unit tests.
- Removed all the unit test specific cases from actor descriptors code.
- Removed all code clearing actor descriptor handles in BeginDestroy.

#rb patrick.enfedaque
#preflight 61db8e7a4c252480ca496bc4

#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 18559566 in //UE5/Release-5.0/... via CL 18559592
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)

[CL 18559602 by jeanfrancois dube in ue5-release-engine-test branch]
2022-01-10 10:08:15 -05:00

15 lines
478 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "LandscapeInfo.h"
#include "LandscapeLayerInfoObject.h"
LANDSCAPE_API FLandscapeInfoLayerSettings::FLandscapeInfoLayerSettings(ULandscapeLayerInfoObject* InLayerInfo, class ALandscapeProxy* InProxy)
: LayerInfoObj(InLayerInfo)
, LayerName((InLayerInfo != NULL) ? InLayerInfo->LayerName : NAME_None)
#if WITH_EDITORONLY_DATA
, ThumbnailMIC(NULL)
, Owner(InProxy)
, DebugColorChannel(0)
, bValid(false)
#endif
{}