// Copyright Epic Games, Inc. All Rights Reserved. #include "LandscapeInfo.h" #include "LandscapeLayerInfoObject.h" LANDSCAPE_API FLandscapeInfoLayerSettings::FLandscapeInfoLayerSettings(ULandscapeLayerInfoObject* InLayerInfo, class ALandscapeProxy* InProxy) : LayerInfoObj(InLayerInfo) , LayerName((InLayerInfo != NULL) ? InLayerInfo->LayerName : NAME_None) #if WITH_EDITORONLY_DATA , ThumbnailMIC(NULL) , Owner(InProxy) , DebugColorChannel(0) , bValid(false) #endif {}